What+we+have+learned+in+EDER+679+that+may+influence+our+game+design

Here we can brainstorm about what we've learned about gaming so far that will influence our design. Add sources here so we have them for our references page at the end of the project.


 * from Gee**

Multimodal Principle - meanings and knowledge are built up through various modalities (images, words, symbols, interactions, abstract designs, sounds, etc) not just words

Intuitive knowledge Principle - Intuitive or tacit knowledge built up in repeated practice and experience, often in association with an affinity group, counts a great deal and is honoured. Not just verbal and conscious knowledge is rewarded.

Committed learning principle - Learners participate in an extended engagement (lots of effort and practice) as an extension of their real-world identities in relation to a virtual identity to which they feel some commitment and a virtual world that they find compelling.

Amplification of input principle - For a little input, learners get a lot of output.

Achievement principle - For learners of all levels of skill there are intrinsic rewards from the beginning, customized to each learners level, effort, and growing mastery and signalling the learners ongoing achievements. (this one might be sketchy)

"Psychosocial Moratorium" Principle - Learners take risks in a space where real-world consequences are lowered.

Active, Critical Learning principle - All aspects of the learning environment (including ways in which the semiotic domain is designed and presented) are set up to encourage active and critical, not passive, learning.

Semiotic Principle - learning about and coming to appreciate interrelations within and across multiple sign systems (images, words, actions, symbols, artifacts etc) as a complex system is core to the learning experience.

My subject in the interview revealed that the things that keep her involved n the game right to the end are the story and the options available to her within the game.
 * From Lisa's assignment 3 profile of a gamer**

Do we have research to confirm that the story is crucial? Have we read that somewhere?


 * Enactivism**


 * Find connection to enactivism.**